Friday, 8 July 2011

Magic.


At the beginning of every turn each magic user must roll the appropriate number of dice to determine the strength of the magical energy available to them to draw upon.

Casting Spells

Any magic user not in base to base contact with an enemy may utilise magic in the magic phase. All spells directed against inanimate objects automatically hit the target on a 2+ on a roll of a D6. For all spells that target animate objects the spell caster must compare the Intelligence of the caster against the Willpower of the target on the To Hit Table to get the number that he must roll either equal to or above on a d6 to hit the target.
Once a spell hits a target its effects are worked out according to the effects listed under its description.

Counter Spells

Any magic user hit by a spell may attempt to use a Counter Spell to block the effects.

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