Friday, 8 July 2011

Melee Combat.


Rolling to Hit.

A player may engage in hand to hand combat with any monster that is in base to base contact with his warrior at the beginning of the combat phase. The attacker must compare the Skill of the attacker against the skill of the defender on the To Hit Table to get the number that he must roll either equal to or above on a d6 to hit the defender.

For Example: A Human Attacker (Weapon Skill 3) is in base to base combat with a Goblin (Weapon Skill 2) the Attacker must roll a 3 or higher on a D6 to be able to hit the Goblin. The Human Attacker rolls a 4 and hits the Goblin with a single attack.

Rolling for Wounds.

If the attacker hits the defender then the attacker must roll to determine the number of wounds that the attack inflicts upon the defender. The attacker must roll a D6 and add the strength of the attacker and then apply any modifiers that the weapon bestows before removing the defenders toughness and any modifiers the defenders armour bestows. The remaining number is the number of wounds the attack inflicts upon the defender, if the number of wounds inflicted in a turn is greater than the number of wounds that the defender has left then the model is removed from play.

For Example: A Human attacker (Strength 3) with a Sword (+2 Strength) attacks a Goblin (Toughness 2) with leather armour (+1) and a small shield (+1). The human attacker rolls a D6 and scores 5 and adds +3 for the attackers Strength and +2 for the Sword to give a total of 10. The Goblin has Toughness 2, and adds +1 for leather armour and +1 for a small shield to give a total of 4. The human attacker removes the Goblin’s modified toughness of 4 from his score of 10 and inflicts 6 wounds.

Multiple Attacks.

At higher levels the player characters and the enemies they encounter will have access to multiple attacks, these attacks may be concentrated upon one enemy or dispersed between enemies. Each attack must be allocated before the attacks are resolved, any unused attacks cannot be reallocated once an attack has been resolved.

For Example: A Human (with 4 Attacks) in base to base contact with two Goblins and an Orc may split his attacks between the three enemies or concentrate on one. The Human attacker decides to allocate an attack to both Goblins and 2 attacks to the Orc. Each attack is resolved separately as normal.



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